Tower Pillars
April 29th, 2024
I created these for an unfinished map hosted by connornathan2008. (collaboration)
Not Finished
This is a complete remake of an older version of this map, which has not been finished as of now.
Building Assistance: connornathan2008
Released July 14th, 2026
My newest project, around a week of building time total. This map was rewarded Featured
Building Assistance: connornathan2008
Released May 5th, 2025
This map was made completely with a studded style in mind, only using stud textures and neon.
Thanks to connornathan2008 for helping me out with the last few parts of the map
Released April 8th, 2023
This was released for the Tria Map Comp 3.0, and at the time was probably my magnum opus. This map was rewarded Featured
Building Assistance: connornathan2008, tower_mites
Released January 1st, 2023
This map marked a heavy improvement in my building, thanks to my great friend connor for teaching and helping me out.
Building Assistance: connornathan2008
Not Finished
Highly anticipated map rework of an older Derelict Industry. Super proud of the work I've done on helping out with building.
Map hosted by: connornathan2008
Released August 30th, 2025
I helped remake connornathan2008's old version of this map, creating it into what it is today.
Released March 22nd, 2025
I helped build the 2nd half of this map with connornathan2008.
This map is hosted by ore_re
Released April 5th, 2025
Another remake of one of connornathan2008's projects I helped with
Released December 2nd, 2023
Another project I worked on with connornathan2008 and a few other devs. Most of my work is shown in the first half of the map, with platform detail and the middle pillars in each phase of the tower.
Released September 18th, 2023
(Updated May 4th 2026)
This map was made for the Tria Comp 4.0, which I helped create with connornathan2008, and Mawi
Released August 19th, 2023
This map Is probably the most unique one I've worked on alongside connornathan2008, and several other developers.
Released February 13th, 2023
This was the first major collaboration I had on a Tria map. I helped connornathan2008 out with detailing around half the map. This marks where I first started majorly improving my building skills.
Map hosted by Cynthie_TA
April 29th, 2024
I created these for an unfinished map hosted by connornathan2008. (collaboration)
Late 2022 - Early 2023
I detailed this tower for a mega-collab, this was around the time I first started improving.
November 30th, 2024
I created this build as a birthday gift for a good friend of mine, and used White Void as an inspiration
meshes made by connornathan2008
October 22nd, 2023
In the Halloween Spirit, I decided to create a simplistic graveyard build, I think it turned out alright.
meshes made by connornathan2008
September 5th, 2023
Put this together with connornathan2008 in about 15 minutes, turned out good for that amount of time.
September 3rd, 2023 (UNFINISHED)
This was a build I started where I wanted to try recreating the 3 Gels Puzzle from Portal 2. However I never finished it
August 1st, 2023
Made this simplistic green tower in about an hour, nothing too crazy but I still like its design.
June 28th, 2023
I created this build in collaboration with connornathan2008, and we wanted to take massive inspiration from the Glowing Mushroom biome from Terraria. I still adore this build to this day.
Early 2023
Late 2025
This build was incredibly fun to make as it was super experimental. Probably one of my most fun builds as of today.
Lights made by connornathan2008
Early 2026
Fleshy room I made for a secret section of this project. Disgusting but cool.
Late 2025
super mysterious and rundown metro I created with help from connornathan2008. The metro itself was difficult to make but I am proud of it.
Early-Mid 2025
Nothing super interesting to say about this build as its not super big, but here are some of the more important sections of the build
Early-Mid 2025
Simplistic Dark basement build I created for a certain section.
These photos do in fact correlate to each other lol
Early-Mid 2025
Can't elaborate too much on this build right now, but it is basically a backrooms build I collaborated with